![]() ![]() A route is just a leg connecting any two cities, whereas a destination card is one of the hidden cards players have. A player may only claim a maximum of one route, hence connect two adjacent cities, never more, on his turn.įirst, it's important to clear up the difference between a route and a destination. He is never required to connect to any of his previously played routes. Points can be scored by:Ĭlaiming a Route between two adjacent cities on the map Ī player may claim any open route on the board. The object of the game is to score the highest number of total points. Even if they can't finish their destination ticket with only 8 trains, they can still play those trains on the board for points, 1 route at a time. So in your example, someone with 8 train cars will always have a route they can claim. Instead, a single turn would be for example playing 2 green cards to claim New York to Pittsburgh, and then scoring 2 points because that's what a 2-length route is worth. Importantly, you can only claim 1 route at a time, so for example you would not be able to claim Los Angeles to New York on a single turn, even if you have that destination ticket and enough train cards in your hand to play all of those trains. You can claim any route that is still available if you have the correct train cards to pay for it you don't have to have a matching destination ticket or anything like that. A "route" is the spaces between any 2 adjacent cities routes are from 1 to 6 trains long. On your turn, you can either draw train cards, draw destination tickets, or "claim a route". If not, then they lose points.It sounds as though you have misunderstood how playing train cards to claim routes works. If the player is able to connect the destinations, then they score points. The player has to keep at least one of the cards, but they are allowed to keep all of the ones drawn if they wish. If the player chooses to draw destination ticket cards, then they are permitted to draw up to three cards from the destination ticket deck. If a player wants to claim a route, then they must play a number of cards that is equal to the number of spaces found along that route. Players are permitted to have any number of cards in their hand, because there is no limit. If they choose to take a face up card, then the player must replace it with another card from the deck. The player may choose two of the cards facing up, they may draw two cards, or they may take one of each. If the player draws train car cards, then they may draw two cards. They can not complete more than one action. They will either draw destination tickets, claim a route, or draw train car cards. During their turn, the player will choose one of three actions to complete. The most experienced player makes their first move, then rotates clockwise around the group. The players are not allowed to share their destination cards. Each player will choose at least two destination cards to keep, but the player may keep all three if they wish. A random player will shuffle the destination ticket cards, and then they will deal three cards to each player. The bonus card is placed beside the board face up. The top five cards are placed facing up beside the deck. The rest of the deck is placed beside the board. Shuffle the train cards and deal four cards to everyone. The marker is placed on the start space of the game board. Then allow each player to collect a set of 45 train cars and their score marker to match. To begin setup, place the map in the center of the playing area. ![]()
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